Selected candidates will soon be able to give the suite a real world test run and provide their feedback and opinions!
CRESA // STREAM AUTOMATION
Development updates
The full published development journey, including updates that were completed earlier and backfilled with their original dates.
CRESA Web Runtime Takes a Major Step Forward
What started as a browser-runtime migration turned into four days of CEF, Twitch, authentication, playback and native bridge debugging. The result: CRESA can now detect and clear Twitch's "Start Watching" content gate automatically — and the path back to Raid Out and browser-scene migration is finally open.
Read full update →CRESA Web Source coming along slowly!
Major progress on CRESA Web Source. The prototype can now render through OBS Browser and successfully play live Twitch video using the official Twitch player. Interactive browser controls are also working. Current development is focused on automatic playback and routing browser audio correctly through CRESA’s own OBS mixer channel.
Read full update →Raid Centre Opens the Door to a CRESA-Owned Web Source
Raid Centre development exposed limitations in the standard OBS Browser Source, leading to an early CRESA-owned Chromium source prototype. It’s still very early, but the first rendering path into OBS is working and looking promising.
Read full update →CRESA Repairs Its Browser Request Pipeline
CRESA repairs a shared HTTP and browser polling bottleneck uncovered by certification, cutting multi-second alert-state requests to milliseconds and restoring a stable runtime under sustained use.
Read full update →CRESA's Alert System Passes Phase 2 Certification
CRESA completes Phase 2 certification with Sub, Resub, Stacked and Quiet presentations clearing their remaining visual gates alongside the already-passing automated runtime checks
Read full update →CRESA Starts Certifying Features End to End
CRESA puts its new certification system to work, validating complete feature paths across the engine, OBS and browser runtime while separating automated proof from visual review.
Read full update →Certification Uncovers a Hidden Runtime Bottleneck
CRESA's certification process exposes severe browser request queueing and connection pressure inside the shared runtime, leading development away from unnecessary alert changes and toward the infrastructure underneath them.
Read full update →CRESA Begins Building Its Feature Certification System
CRESA introduces dedicated certification tooling, creating a repeatable way to validate features across the engine, OBS and browser presentation layers before considering them production-ready.
Read full update →CRESA Takes Stronger Control of Its Camera and Microphone
CRESA strengthens its webcam and microphone authority, bringing device state, layout behaviour and broadcast control under more consistent ownership inside the Suite.
Read full update →Mini Me Learns to Navigate More Reliably
Mini Me gains a deterministic traversal system, giving CRESA more predictable control over how its tiny broadcast companion moves through the environment.
Read full update →CRESA Starts Coordinating Media Across Its Presentations
CRESA introduces shared media coordination and presentation infrastructure, creating a more controlled way for broadcast features to request, manage and release presentation media.
Read full update →CRESA Takes Its Music Visualizer Deeper Into the Engine
CRESA begins moving music analysis into native infrastructure, introducing a spectrum analysis foundation designed to give broadcast visuals richer and more reliable audio data.
Read full update →Follow Alerts Get Their Own Bespoke Presentation
Follow becomes the first alert to use CRESA's new bespoke single-alert presentation system, combining its own visual experience with the shared routing and lifecycle framework underneath.
Read full update →Subscriptions Join CRESA's Bespoke Alert System
CRESA expands its bespoke single-alert system beyond Follow, bringing Sub and Resub events into the shared presentation architecture with their own event-aware experiences.
Read full update →CRESA Begins Unifying Its Alert System
CRESA introduces a central alert framework for intake, routing, priority and lifecycle management, creating a shared foundation for how alerts move through the broadcast.
Read full update →CRESA Gives Its Alerts Rules of the Road
CRESA introduces a shared alert routing policy, giving the Suite clearer rules for deciding how incoming alerts should be presented and how different presentation modes interact.
Read full update →CRESA Introduces a Quieter Way to Handle Alerts
CRESA introduces Quiet Alerts, a new presentation path designed to acknowledge activity without demanding the same level of attention as a full alert presentation.
Read full update →Control Centre Learns to Adapt to Its Space
CRESA's Control Centre gains responsive navigation and layout behaviour, helping the growing operator interface remain practical across different Dock sizes and available space.
Read full update →Simulation Lab Connects to CRESA's Live Presentation System
Simulation Lab begins routing tests through CRESA's live presentation system, bringing simulated events closer to the behaviour of the real broadcast.
Read full update →Raid Takeover Gets Its First Serious Lifecycle Hardening
CRESA's experimental Raid Takeover begins gaining stronger lifecycle handling and diagnostics as development moves beyond the original visual prototype.
Read full update →Control Centre Becomes a Proper Operator Workspace
Control Centre expands far beyond its original shell with dedicated health, Simulation Lab, settings and feature-control surfaces, bringing more of CRESA's production workflow into one native interface.
Read full update →CRESA Brings Customisation Into the Control Centre
CRESA begins bringing presentation customisation directly into the Control Centre, introducing native asset workflows instead of relying on configuration scattered outside the Suite.
Read full update →CRESA's Control Centre Starts Taking Its Modern Shape
A major Dock rework and the beginning of Control Centre Phase 2 bring health monitoring, Simulation Lab controls and deeper broadcast diagnostics into CRESA's operator interface.
Read full update →Simulation Lab Grows Into CRESA's Broadcast Test Bench
CRESA's Simulation Lab expands beyond basic event testing, gaining controls for production features and becoming a central place to exercise more of the broadcast without going live.
Read full update →CRESA Moves Closer to One Unified Engine
CRESA continues consolidating its growing collection of services by moving startup directly through the unified Broadcast Engine, reducing the separation between individual runtime components.
Read full update →CRESA Begins Experimenting With Raid Takeovers
The first standalone Raid visual-effects prototype explores a much more disruptive approach to incoming raids, beginning an experiment that would eventually grow far beyond a normal alert.
Read full update →CRESA's Music Visualizer Goes Global
CRESA begins moving music visualization out of individual scenes and onto a shared audio source, allowing the visualizer to follow the broadcast's music rather than a single presentation.
Read full update →CRESA Experiments With an Animated Broadcast Identity
A new identity stinger gives CRESA branding its own animated presentation, combining controlled growth, sliced glitch effects and a final rupture sequence.
Read full update →Starting Soon Becomes More Than a Waiting Screen
CRESA's Starting Soon scene evolves into an active pre-stream experience, using asynchronously loaded Twitch clips, dynamic montage presentation and a more polished broadcast identity.
Read full update →CRESA Starts Preparing Scenes Before They Go Live
CRESA gains a runtime efficiency system that understands active, previewed and inactive broadcast resources, allowing upcoming scenes to begin warming before they reach Program.
Read full update →CRESA Crush Turns Scene Changes Into Part of the Broadcast
CRESA's scene transition system evolves into a native OBS experience with routed scene identities, animated handoff stages and a bespoke CRESA visual language.
Read full update →CRESA Begins Bringing Broadcast Control Into One Place
As CRESA's systems continue to expand, development begins bringing broadcast controls, runtime state and feature management together into a more unified operator experience.
Read full update →CRESA Starts Tightening Its Runtime Foundation
As CRESA's feature set grows, development turns toward the runtime underneath it, bringing launch behaviour, local services and browser presentation systems into a more dependable foundation.
Read full update →CRESA Becomes More Aware of the Broadcast Around It
CRESA's runtime becomes more broadcast-aware with hybrid state handling for scenes and media, while development begins on the first dedicated Webcam Border experience.
Read full update →CRESA's Browser Scenes Begin Sharing One Runtime
CRESA begins standardising how its browser scenes connect to the suite, introducing shared runtime detection, hybrid local and hosted operation, and reusable scene hosting.
Read full update →The Webcam Border Starts Becoming an CRESA System
CRESA's early Webcam Border evolves from a simple frame into a browser-based presentation system, with microphone state logic, hosted testing and a cleaner technical visual identity.
Read full update →Mini Me Joins CRESA
The No Game Active experiment gains a personality of its own as Mini Me is introduced, animated and developed into an autonomous pixel runner.
Read full update →CRESA Begins Building for When Game Capture Fails
CRESA expands its capture system with visible status reporting and begins developing a dedicated recovery experience for situations where the active game can no longer be captured.
Read full update →What Happens When There Is No Game to Show?
CRESA begins developing a dedicated No Game Active experience, replacing an empty game feed with an intentional presentation state that would soon give birth to Mini Me.
Read full update →CRESA Learns How to Choose and Validate Game Capture
CRESA's capture system evolves with learned per-game profiles, safer OBS source discovery, visual validation and automatic responses to Twitch category changes.
Read full update →Follow Alerts Become a Bespoke CRESA Experience
Follow alerts begin evolving beyond generic notifications with a dedicated fullscreen presentation, viewer identity support, profile imagery and sound.
Read full update →CRESA Begins Tackling Multiple Alerts at Once
CRESA's alert runtime expands with compact presentation concepts, animated queue stacking and new arbitration work designed to coordinate multiple incoming events.
Read full update →Shoutouts Become Part of CRESA's Engagement System
CRESA expands its engagement capabilities with dedicated Shoutout services, production-path Simulation Lab testing and the early foundations of AI-assisted content.
Read full update →Media & Music Integration Takes Its First Steps
Development begins on CRESA's media and music architecture, introducing early Spotify integration, shared music services, browser presentation support and audio-route detection.
Read full update →Twitch Events Connect to CRESA's Shared Engine
CRESA's event architecture takes a major step forward as Twitch EventSub, shared event coordination and Simulation Lab begin converging on the same broadcast engine.
Read full update →CRESA's Alert Presentation System Begins Taking Shape
CRESA's alert system begins developing its own presentation identity, introducing an adaptive notification shell, a shared visual language and stronger queue-driven browser presentation.
Read full update →CRESA's Local Control Architecture Expands
CRESA begins expanding beyond its early alert foundations with a unified local API, Windows runtime tooling and the first Viewer Controls integration.
Read full update →Shared Alert System Foundation Takes Shape
CRESA gains the foundations of its shared alert system, introducing common event models, queue management, Twitch event normalization and the first local alert API.
Read full update →CRESA Development Begins
Development officially begins on CRESA, establishing the foundation for an integrated OBS broadcast control, automation and presentation system.
Read full update →